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What Video Games Have to Teach Us About Learning and Literacy 2 Revised edition
James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy 2 Revised edition
James Paul Gee
Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.
256 pages
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | December 26, 2007 |
ISBN13 | 9781403984531 |
Publishers | Palgrave Macmillan |
Pages | 256 |
Dimensions | 156 × 232 × 17 mm · 294 g |
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