What Video Games Have to Teach Us About Learning and Literacy - James Paul Gee - Books - Palgrave Macmillan - 9781403984531 - December 26, 2007
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What Video Games Have to Teach Us About Learning and Literacy 2 Revised edition

James Paul Gee

What Video Games Have to Teach Us About Learning and Literacy 2 Revised edition

Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.


256 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released December 26, 2007
ISBN13 9781403984531
Publishers Palgrave Macmillan
Pages 256
Dimensions 156 × 232 × 17 mm   ·   294 g

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