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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - New Literacies and Digital Epistemologies 2 Revised edition
James Paul Gee
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - New Literacies and Digital Epistemologies 2 Revised edition
James Paul Gee
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
167 pages
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | October 18, 2013 |
ISBN13 | 9781433123931 |
Publishers | Peter Lang Publishing Inc |
Pages | 167 |
Dimensions | 225 × 152 × 11 mm · 266 g |
Language | English |
Series Editor | Bigum, Chris |
Series Editor | Knobel, Michele |
Series Editor | Lankshear, Colin |
Series Editor | Peters, Michael Adrian |
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