Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Books - Springer International Publishing AG - 9783319122229 - October 7, 2016
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

Katrin Becker

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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


436 pages, 106 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released October 7, 2016
ISBN13 9783319122229
Publishers Springer International Publishing AG
Pages 411
Dimensions 242 × 167 × 34 mm   ·   789 g
Language French