OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition - David Wolff - Books - Packt Publishing Limited - 9781789342253 - September 28, 2018
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition

David Wolff

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$ 53.99
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Expected delivery Jul 7 - 18
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.


472 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 28, 2018
ISBN13 9781789342253
Publishers Packt Publishing Limited
Pages 472
Dimensions 235 × 190 × 30 mm   ·   802 g
Language English  

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