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Warp Zone: The Future of Gaming
Kaitlyn Duling
Warp Zone: The Future of Gaming
Kaitlyn Duling
Book Features:
- Ages 8-14, Grades 3-8
- 32 pages, 7 inches x 9 inches
- Simple, easy-to-read pages with full-color pictures
- Includes pre- and post-reading activities
- Reading/teaching tips and glossary included
Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd--8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more!
Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting.
Build Reading Skills: This engaging 32-page children's book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities.
Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children's book an engaging read with fun and interesting facts about the future of gaming.
Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | August 11, 2021 |
ISBN13 | 9781731648792 |
Publishers | ESCAPE |
Pages | 32 |
Dimensions | 168 × 224 × 5 mm · 199 g |
Language | English |
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