Gamification-Based E-Learning Strategies for Computer Programming Education - Ricardo Alexandre Peixoto de Queirós - Books - IGI Global - 9781522510345 - August 23, 2016
In case cover and title do not match, the title is correct

Gamification-Based E-Learning Strategies for Computer Programming Education

Ricardo Alexandre Peixoto de Queirós

Price
S$ 292.50
excl. VAT

Ordered from remote warehouse

Expected delivery Jul 16 - 29
Add to your iMusic wish list

Gamification-Based E-Learning Strategies for Computer Programming Education

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released August 23, 2016
ISBN13 9781522510345
Publishers IGI Global
Pages 296
Dimensions 152 × 229 × 22 mm   ·   1.15 kg
Language English