Cases on the Societal Effects of Persuasive Games - Dana Ruggiero - Books - Information Science Reference - 9781466662063 - June 30, 2014
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Cases on the Societal Effects of Persuasive Games

Dana Ruggiero

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Cases on the Societal Effects of Persuasive Games

Publisher Marketing: Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released June 30, 2014
ISBN13 9781466662063
Publishers Information Science Reference
Genre Aspects (Academic) > Sociological
Pages 345
Dimensions 178 × 254 × 22 mm   ·   884 g