Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) - Carina Gonzalez - Books - IGI Global - 9781466619876 - August 31, 2012
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Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1st edition

Carina Gonzalez

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Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1st edition

Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation.

Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments.  An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments. 

Media Books     Hardcover Book   (Book with hard spine and cover)
Released August 31, 2012
ISBN13 9781466619876
Publishers IGI Global
Pages 439
Dimensions 216 × 20 × 279 mm   ·   1.27 kg
Language English  
Contributor Carina Gonzalez