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Karma Roleplaying System: Core Rules Book
Julie Ann Dawson
Karma Roleplaying System: Core Rules Book
Julie Ann Dawson
No classes. No levels. Only one die. the Karma Roleplaying System provides storytellers and players with an easy-to-use modular system that lets them build their own playable races, create their own spells, and design their own magic items. Simplified rule system provides plenty of flexibility to customize your game. Whether running a traditional high-magic fantasy campaign or a space age adventure, the Karma Roleplaying System lets you run the game you want to run.
The Karma Core Rules Book provides everything you need to play. Players will find a wealth of information for character creation, as well as how to create spells, dozens of fully customizable spells, information on how to craft magic items, unique disciplines that allow players to further customize their characters for maximum potential, hundreds of weapons with unique qualities, and more.
Storytellers will find plenty of help for running their game. From advice on how to determine what kind of game to run, to example monsters for encounters, to a simplified wealth rating system that minimizes the need to tracking character wealth. Plus an optional Reputation Rating System that encourages players to ROLEplay, not just ROLLplay.
This edition is full color. A Black and white edition is also available.
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | October 20, 2008 |
ISBN13 | 9781440426674 |
Publishers | CreateSpace Independent Publishing Platf |
Pages | 180 |
Dimensions | 11 × 178 × 254 mm · 326 g |
Language | English |
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