Game Audio Implementation: A Practical Guide Using the Unreal Engine - Richard Stevens - Books - Taylor & Francis Ltd - 9781138777248 - October 27, 2015
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Game Audio Implementation: A Practical Guide Using the Unreal Engine 1st edition

Richard Stevens

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Game Audio Implementation: A Practical Guide Using the Unreal Engine 1st edition

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you?ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX 

486 pages, 7 colour tables, 112 colour illustrations, 585 colour line drawings

Media Books     Paperback Book   (Book with soft cover and glued back)
Released October 27, 2015
ISBN13 9781138777248
Publishers Taylor & Francis Ltd
Pages 464
Dimensions 191 × 235 × 23 mm   ·   1 kg
Language English  

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